74 research outputs found

    Energy-Efficient Resource Management in Ultra Dense Small Cell Networks: A Mean-Field Approach

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    In this paper, a novel approach for joint power control and user scheduling is proposed for optimizing energy efficiency (EE), in terms of bits per unit power, in ultra dense small cell networks (UDNs). To address this problem, a dynamic stochastic game (DSG) is formulated between small cell base stations (SBSs). This game enables to capture the dynamics of both queues and channel states of the system. To solve this game, assuming a large homogeneous UDN deployment, the problem is cast as a mean field game (MFG) in which the MFG equilibrium is analyzed with the aid of two low-complexity tractable partial differential equations. User scheduling is formulated as a stochastic optimization problem and solved using the drift plus penalty (DPP) approach in the framework of Lyapunov optimization. Remarkably, it is shown that by weaving notions from Lyapunov optimization and mean field theory, the proposed solution yields an equilibrium control policy per SBS which maximizes the network utility while ensuring users' quality-of-service. Simulation results show that the proposed approach achieves up to 18:1% gains in EE and 98.2% reductions in the network's outage probability compared to a baseline model.Comment: 6 pages, 7 figures, GLOBECOM 2015 (published

    Ultra Dense Small Cell Networks: Turning Density into Energy Efficiency

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    In this paper, a novel approach for joint power control and user scheduling is proposed for optimizing energy efficiency (EE), in terms of bits per unit energy, in ultra dense small cell networks (UDNs). Due to severe coupling in interference, this problem is formulated as a dynamic stochastic game (DSG) between small cell base stations (SBSs). This game enables to capture the dynamics of both the queues and channel states of the system. To solve this game, assuming a large homogeneous UDN deployment, the problem is cast as a mean-field game (MFG) in which the MFG equilibrium is analyzed with the aid of low-complexity tractable partial differential equations. Exploiting the stochastic nature of the problem, user scheduling is formulated as a stochastic optimization problem and solved using the drift plus penalty (DPP) approach in the framework of Lyapunov optimization. Remarkably, it is shown that by weaving notions from Lyapunov optimization and mean-field theory, the proposed solution yields an equilibrium control policy per SBS which maximizes the network utility while ensuring users' quality-of-service. Simulation results show that the proposed approach achieves up to 70.7% gains in EE and 99.5% reductions in the network's outage probabilities compared to a baseline model which focuses on improving EE while attempting to satisfy the users' instantaneous quality-of-service requirements.Comment: 15 pages, 21 figures (sub-figures are counted separately), IEEE Journal on Selected Areas in Communications - Series on Green Communications and Networking (Issue 2

    Federated Learning Games for Reconfigurable Intelligent Surfaces via Causal Representations

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    In this paper, we investigate the problem of robust Reconfigurable Intelligent Surface (RIS) phase-shifts configuration over heterogeneous communication environments. The problem is formulated as a distributed learning problem over different environments in a Federated Learning (FL) setting. Equivalently, this corresponds to a game played between multiple RISs, as learning agents, in heterogeneous environments. Using Invariant Risk Minimization (IRM) and its FL equivalent, dubbed FL Games, we solve the RIS configuration problem by learning invariant causal representations across multiple environments and then predicting the phases. The solution corresponds to playing according to Best Response Dynamics (BRD) which yields the Nash Equilibrium of the FL game. The representation learner and the phase predictor are modeled by two neural networks, and their performance is validated via simulations against other benchmarks from the literature. Our results show that causality-based learning yields a predictor that is 15% more accurate in unseen Out-of-Distribution (OoD) environments.Comment: 6 pages, 4 figure

    Ultra-Reliable Low-Latency Vehicular Networks: Taming the Age of Information Tail

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    While the notion of age of information (AoI) has recently emerged as an important concept for analyzing ultra-reliable low-latency communications (URLLC), the majority of the existing works have focused on the average AoI measure. However, an average AoI based design falls short in properly characterizing the performance of URLLC systems as it cannot account for extreme events that occur with very low probabilities. In contrast, in this paper, the main objective is to go beyond the traditional notion of average AoI by characterizing and optimizing a URLLC system while capturing the AoI tail distribution. In particular, the problem of vehicles' power minimization while ensuring stringent latency and reliability constraints in terms of probabilistic AoI is studied. To this end, a novel and efficient mapping between both AoI and queue length distributions is proposed. Subsequently, extreme value theory (EVT) and Lyapunov optimization techniques are adopted to formulate and solve the problem. Simulation results shows a nearly two-fold improvement in terms of shortening the tail of the AoI distribution compared to a baseline whose design is based on the maximum queue length among vehicles, when the number of vehicular user equipment (VUE) pairs is 80. The results also show that this performance gain increases significantly as the number of VUE pairs increases.Comment: Accepted in IEEE GLOBECOM 2018 with 7 pages, 6 figure
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